Games where you can only be Evil

Tecmo’s Deception


You do not have to admit that you’ve been playing Dungeons and Dragons as a kid, but if you’re interested in being a Master Dungeon, who sent rot grubs, mind flayers, and lemurs after intrepid adventurers, you will love playing Tecmo’s Deception.


The game begins with your sword magically embedded in the father, straight to the king’s chest. Luckily for Yurias’ younger brother, aspiring to the throne, he is there to witness your crimes and see it you burned in the stake When the fire touch on your toes, you call heaven or hell for help. Of course, it is a soul trading agent from underneath the people there to give you a hand.

Deception is a mixed blend of RPG, strategy, and adventure of the first person. The RPG element is mostly plot. If you accept Devil’s help, you will become the lord and master of the devil’s castle where you attract the adventures in their doom just to bring Satan back to life.

The game has two stages. In the strategic stage, you build the helical corridor, the room the corridor and the dead end hallways where you put the traps you have developed. Choosing and trapping must be done with the intruders in mind because there are no two types of adventures with the same weakness.

The second stage is the adventure of the first. Once the traps are placed, you roam the room attracting the attacker’s waves into the stomping giant’s stomping, shooting spikes out of the wall and falling down cages that trap their soul. The way you handle them also affects the game: kill them for gold, sacrifice them for magic, or hold their bodies to create monsters.

Deception’s graphics are first rate and the sound is mainly for the atmosphere, but it also gives you hints about the attackers. You can use the turn up volume of footsteps to trigger your trap.


The game is quite linear in general. Only two points where your actions affect the 4 ending you will see. One comes at the game beginning, one at the climax, so replay is particularly low. It should be noted that the saved game has nine blocks on the memory card, so unless you have the card to spare, you can probably just keep one version. Tecmo’s Deception is a really interesting variation on classic RPGs, but it can appeal to smaller audiences. If you have the patience for a slower moving game and you like the idea of ​​doing in good people, you possibly enjoy Deception.

Overlord review


It is true that you always want a small gremlin to follow you around to tell you how great you are, no matter how many times you put a boot towards its face. Kind of tiny minion that can tell you how great you are to dumping your girlfriend to support her voluptuous sister or to choose money to save people’s lives. If you just smile a little, then the twisted and evil definition of Overlord is your way. Borrow a lot from Pikmin, Overlord takes you through a gentle task to restore a darkened kingdom to its former glory. On its way, Overlord has created a small but interesting niche.


We have encountered a large number of puzzles, but they are very few and the points we have not encountered are not particularly challenging. In fact, many thoughts in the Overlord generates from the loss when you try to find out where to go next. A map in the game will greatly reduce this problem, but then the game will become simpler and linear when they arrive. If you know what you are doing, you can easily nail the game under 15 hours.

And getting lost in the world is one of the best parts of the Overlord. Detailed environments, clever tasks, and quirky residents are interesting because they are visually appealing. Explore the world as you seek to improve your dark tower and please your mistress (Good or bad, that is your choice which to bring home some bonus) is still interesting for hours end, although puzzle designs are not the most attractive.

The controls for the Overlord apparently work well. With the camera always mapped to the mouse, one never has to worry about your staggering views like you when playing with the controller. Most orders for minion control can only be provided with mouse buttons and scroll wheels that keep things simple, although controlling their movements directly causes you to lose control of the camera, can lead to a little confusion.

Even with a good control plan, your horde maneuvering is not always an easy way. Giving the little critters commands is a cinch .The issuance of orders for small animals is a sure thing. Whether they follow them or not is another question. Finding the way in the Overlord is not the best and you will often find the henchmen running straight to the goal on the other side of an obstacle, just to get caught and not be able to find their way around.

A plenty of work may have been done on the opponent’s AI, in fact, especially for boss battles. Many bosses rely on modeled attacks, but those are not easily fooled. We lost us completely, causing us to give up and stand in one place, when we stood beside it attacking.

The top of the single-player and single-player modes are a number of multiplayer online options. There is a live co-op test and two modes compared. These games are quite similar to the campaign except the current opponents are battling against resources through strategy and upfront attacks. No surprises compared to single player games that these online features feel lightweight and unsatisfying. If you absolutely must have more overlords after exhausting the single player game, these will do the trick. However, you will probably spend most of your time playing Overlord with single player games.


The Overlord PC version runs smoothly than the Xbox 360. On both XP and Vista’s new device, the game ran cleanly with a solid frame even when we pushed all details up to maximum. At high resolution with full texture and anti-aliasing, the Overlord looks great. More importantly, the PC version of the Overlord did not show any one of the quirks we found on the Xbox 360 and the bug of the game was patched. In addition to AI issues and roadblocks, Overlord played without any trouble for us.

Legacy of Kain: Soul Reaver Review


Not everyone loves Blood Omen: Legacy of Kain, a top-down adventure in Nintendo’s classic Legend of Zelda circuit. But many people were forced to play it because of its remarkable story, told by the protagonist of the vampire eloquently. And Kain’s adventure story is the lone predecessor of Soul Reaver, the sequel to Blood Omen, a 3D action game centered on his firstborn son. As a sequel to the story, Soul Reaver extends across the Blood Omen by transforming views and complicating, rather than recycling, previous themes.


Kain’sNosgoth world is bumpy on the brink of destruction as his son Raziel climbs up from an ancient tomb in the depths of the water. However, Nosgoth is a perfectly beautiful place even in its death throes. Light rainfall, gloomy sky, and decadent structure devastate what would otherwise be a majestic countryside, one to recognize in a vivid way that it often looks real. ·         Interior architecture is similar in detail but is even unbelievable in terms of scope and scale. Giant vents and gully, underground pools and huge crypts, natural spontaneous, unnatural, and supernatural natural spaces make Raziel’s trip so impressive.

Raziel has a ability to move from the material plane to the spectral plane will be particularly noticeable. This amazing and beautiful transition affects his environment, bending and twisting because of its color deformation. Other special effects, including Raziel’s ghostly blade from which the game takes its title, also impress. However, if you can get rid of the landscape, you will notice that some of Raziel’s enemies look like a plain plain and texture maps on the scene can be segregated over time.

Camera angles can also be confusing – but all are minor inconveniences in another incredible game. However, despite its graphics, the most powerful technical achievement of Soul Reaver is that the game has never paused to load new scenery, a feature that will spoil you the next time you try to play just about any other action game.

At the end of the game, you will feel that you are relying on Raziel’s peripheral abilities too much and that action has made the first half of the game so prominent has been almost completely replaced by badly contrived puzzles. It’s practically obvious that more effort went into the first hours of Soul Reaver than the last, and it’s true that the game’s abrupt and entirely unsatisfying ending sequence was the consequence of a decision to cut the game short and leave room for a sequel.

Apologists will argue that the simplicity of the game merely implements your empathy for the main character of the tortured, fratricide. But while the steady decline of the initial speed of the game will undoubtedly reduce your overall experience, that does not change the fact that Soul Reaver is original, fun and addictive, according to any of its standards.


And as a sequel to the game, Soul Reaver bursts out all but the most essential relationship with its predecessor, even if it resolves the technical issues of the original. But while the Soul Reaver is starting to boom, both are a testimony to storytelling and technical achievement in its genre, its gameplay gradually becoming thin and ultimately failing to reach high ambitions. of the game.

Although Overlord borrows a lot from Pikmin, it’s still a pretty unique game. The evil world, but gentle, humorous and rich in combination with a game worth trying. Some problems with AI and games that sometimes confuse linear structures may present some frustrating and disappointing moments.

As is often the case though, the elements are better than the bad ones. The polished gameplay, better control, and cheaper price make this version of the Overlord to have.