Dungeon Keeper Review

This today topic will sum up the Dungeon Keeper game and its second game.

 Dungeon Keeper Part 1

In the first game,Bullfrog is finally back. Forget about the exodus of Molyneux and moment like Gene Wars and Theme Hospital. Try not to think about the delay and frustration of creating the Dungeon Keeper. It is a rich and interactive strategy game that is challenging, creative and polished.

How to play:

You will be bad guy seeking to protect your hard-earned gold and resources from the repeated invasions of offenders and defenders. Luckily, you will have a lot of tools at your fingertips to help keep enemies sabotaging and your germs happy. You will build the wharf for them to live, hatcheries to feed them, and train the halls to hone their skills.

More advanced rooms like libraries, workshops, cemeteries and cemeteries will help you attract new henchmen and research and build new structures as you restrict and confuse your foes in your new building pain.

As in any enterprise, it is difficult to search for the right help when you need it. Warlock is great at researching new spells, but becomes very destructive when bored. Dragons are great warriors and seekers, but they become uncomfortable in a short time when you cannot pay them. Horned Reapers, your greatest weapon against humanity, can also be extremely challenging.

Having all your monsters working and fighting effectively against enemies but not against each other can be the most trying aspect of this game, and only the smartest and patience person of the holder having a chance.


1/ Good points

One of the greatest thing about Dungeon Keeper is that it shows you all these problems in a very entertaining, in a very addictive format. Like X-COM and Civilization before, Dungeon Keeper uses research to keep you interested by promising more rooms, more magic and more monsters to help you when the game continues.

Gameplay is never stagnate because each level becomes increasingly difficult, giving curves in the form of harder enemies, less room to build, less resources to produce, or a combination of three. Many cartoon characters add to this flavor, providing a different response when you throw a witch into the torture chamber than when you throw a bony demon.

Fans of other genres will also soon realize that all actions can be viewed from almost any angle, including a first “in creature” view change depending on the monster,owned at that time.

2/ Minor points

Dungeon Keeper does not share the problem. Fighting combat is too simple, and basically revolves around picking up a fair amount of monsters and pulling them together in front of the enemies – perhaps not exactly what strategists and tactic experts are looking for.

Like your employees at the title hospital, your monsters may be upset for no predictable reason, and often it is difficult to keep them happy (until the next level when you have the right access the temple). And finally, net play is often slow to gather information unless all players involve switching to low-res mode.


None of these issues has made the Dungeon Keeper one of the best games released this year and any fan of real-time strategy or classic fantasy role-playing games should also immediately and try this game. Hope this is the new face of the Bullfrog … now bring on the new Populous!

Dungeon Keeper Part 2

In the second sequel, there is something insecure whenever Bullfrog comes out the next. Well known for original game designs such as Populous, Syndicate, and Theme Park, Bullfrog is working on an already existing concept instead of introducing a completely new product, the sequel to Dungeon Keeper.

2rd game seems less ambitious than their predecessors. All the original Dungeon Keeper, a real-time strategy game in which you build an underground maze in the corridor where you kill the good-natured heroes looking to escape the lands of the Those who are miserable, are the best of the Bullfrogs for many years.

However, in later times, it was not as brilliant as it seemed at first, and was a bit too formulaic and sometimes too chaotic. And so Dungeon Keeper 2 seems the right way to fix, to have a great game design and complete it.

That’s why, although the most noteworthy detail of this game, it does not end up being that all it could have been – under the surface, it was too much like his predecessor’s own benefits.

How to play:

Although Dungeon Keeper 2 shared the half-scary, half-dumb visual design, the graphic design of the game has undergone an incredible flair since the first game, allowing Dungeon Keeper 2 some of the best graphics you’ve seen.

A dark, underground environment like this constantly runs the risk of looking bleak and disappointing, but Dungeon Keeper 2 succeeds in conveying its discreet corridor, thanks to its efficient lighting and shadow effects. But effectively bring the virginity to your life.

Various dungeons, ranging from scattered libraries and treasured jewels to blandish developments such as cold cemeteries and complex torture rooms, are easily distinguishable and beautiful to see the best details. And you can zoom in at near the corner you want from the default angles for detailed review.


1/Graphic design

Many wicked denizen have found themselves inside their underworld, and these are the real good points of the Dungeon Keeper 2. Most of them are prominent with full 3D features, from the wimpy, wiry goblins and skeletons on up to the gracefully wicked vampires and dark angels.

The different influences of these creatures, the way they move, what they want to do in their spare time, how to deal with their enemies, all make the Dungeon Keeper 2 outstanding and often very enjoyable.

And while the graphics have improved significantly since the original version, Dungeon Keeper 2 also sounds better than the first version, which sound effect works well from the start. In fact, even with the picture quality, it is also the sound effects of Dungeon Keeper 2 making this game so entertaining.

Vampires begin to doubt themselves, the rogues seem to have nothing good to say, and the trolls are even worse than they look. Each room is full with noisy surroundings, combining seamlessly as you move around, surveying your work. A techno soundtrack is catching up when your forces are inevitably clashing with good forces, and a completely evil storyteller will warn you whenever something goes wrong, as he will introduce all the henchman and your base as they make themselves ready.

It’s true that we cannot give Dungeon Keeper 2 sound of enough design – surely its graphics seem more impressive at first, but long after you are through gawking at the lighting affects you will still cracked smile to hear the game.

2/ Sound system

But even great sounds will start to become thinner, because the gameplay has not changed much since the original Dungeon Keeper, which means more or less the right way to play.

Dungeon Keeper 2 is not as flexible or quit as it can first appear: You just etch out the five-by-five zone for your room, sometimes bigger, sometimes smaller, and you lay down the Room as you can afford to. There is a specific order you want to build, and more or less the same way you build them in the first game.

You will quickly learn to slap your creatures around to make them work faster, and soon there will be a point where you realize that there is very little to see in the game. That’s because the problem in Dungeon Keeper 2, like its predecessor, is that most of the interesting things are in the setup. Almost all quests, single or multiple players have the ability to fight enemies and hope you will be stronger than him.

3/ Story and combat map

Dungeon Keeper 2 combat grounds probably deserve more credit than all that. The designers tried to solve the mistake of quite mindless battle of the original game by making the creatures fall down stunned whenever you drop them somewhere, at that moment they very vulnerable.

Similarly, some creatures are cowards and will run away if they outperform or surpass. Others are not afraid. Many people have a supporting role and need to be protected. And possessing a creature and fighting from its first perspective will attract the creature with superior strength and endurance. You can also set deadly and complex traps, many of which combine well and can be applied with great creativity.

Even so, fighting map still looks and feels very hectic, and a lot happens very fast, most of the time you will just observe the dust settling down and hope some of your minions will stand tall at the end. Part of the chaos is due to the look of the game, while being easily accessible and clear, just does not really give you the kind of insight you’ll want you to have on your unit and the enemy.

At the very least the original game had a symbolic presented for each battle, showing the participants involved. Here you do not even get much, and you will not be able to tell who is what for whom until it is all over. Combat in Dungeon Keeper 2 is not just fun compared to the rest of the game, and the whole game is just a setup for inevitable confrontation.

Perhaps the designers know that building dungeons is more fun than protecting them. There is a play mode where you can perform as long as you like and build your dungeon without any threat of enemy attack unless you choose to trigger an attack of the opposite.

Dungeon Keeper 2 also contains a variety of small secrets, usually worth looking for because they open up levels of hidden intelligence or help boost your creature’s power. And between the campaign missions, you’ll have funny short film with a variety of active characters, which is the only reason to keep playing.

This campaign is quite long, voice-over is always a treat, and the game has a lot of diversity between tasks under the general constraint of the game’s narrow design. Also you can play battle against many different computer opponents of skill levels, or easily jump into a multiplayer game on the Internet.


When everything is all added, you cannot possibly find something like Dungeon Keeper 2. It’s witty, fun to play and watch, and its interface is pretty easy to use, just like the real game. Great job combining information right into the scripts. It’s a high quality game, such things will make most other developers have reason to be jealous.

However, all the same, it is not terribly complex and does not present too many new creatures or features not yet in the first game. At the same time, this is undoubtedly a great technical game of the two, but its attention to aesthetics makes the game simple in its end all the more disappointing. We hope you find the game reviews useful and hit your all goals.