Dark Souls 2 Best Class
Getting started in Dark Souls II can be painful if you are a new player, with an option presented to you and very little information on what you are getting into.
Do you really need a shield? Why did I choose layer explorer? What’s the swordsman’s high dexterity good for? This is the tutorial for the classes that started in Dark Souls II, with some basic information about their skills at the beginning of the game.
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Dark Souls 2 Best Class
Starting stats and equipment: Starts the game at level 12, with 7 vigor, 6 endurance, 6 vitality, 5 attunement, 15 strength, 11 dexterity, 5 adaptability, 5 intelligence, and 5 faith. The warrior also has 10 lifegems from the start, and is equipped with the broken straight sword and iron parma shield. It also has a standard helm, along with hard leather armor, gauntlets, and boots.
Why pick them? Warriors start out with the most power in the game, and are the only ones who can carry a shield by default – he rarely battles melee, which many players can easily manage than the other fighting style. Just be careful to keep your endurance in combat. Perhaps can put a few points into the durability as soon as possible.
Starting stats and equipment: Starts the game at level 13, with 12 vigor, 6 endurance, 7 vitality, 4 attunement, 11 strength, 8 dexterity, 9 adaptability, 3 intelligence, and 6 faith. Comes equipped with a broadsword, along with falconer armor, gloves, and boots. Also has 10 lifegems.
Why pick them?The knight begins as a relatively flexible, gentle warrior and can effectively use the sword in one or both hands. Classrooms require sufficient knowledge to avoid attacks, but have good health in the first place. They are not relying on the shield is at risk, but it can respond extremely (and vigorously) when you get the hang of it.
Starting stats and equipment: Begins at level 12 with 4 vigor, 8 endurance, 4 vitality, 6 attunement, 9 strength, 16 dexterity, 6 adaptability, 7 intelligence, and 5 faith. Comes with a scimitar in one hand, a shortsword in the other, and the wanderer hood, coat, manchettes, and boots. Like the other classes, the swordsman gets 10 lifegems.
Why pick them? This is where things started to get interesting: dual-wielding was a viable option in Dark Souls II, with new combo options. With only four vigor, however, you will want to get in, attack, and get out. Looping behind your opponent and going for the backstab is also not a bad idea. Consider it more of a class of professionals, with a lot of danger but the greatest amount of delicate potential.
Starting stats and equipment: Level 11 with 9 vigor, 7 endurance, 11 vitality, 2 attunement, 9 strength, 14 dexterity, 3 adaptability, 1 intelligence, and 8 faith. In terms of equipment, the bandit attacks with a short bow or hand axe, and wears a spiked bandit helm, along with bandit armour, gauntlets, and boots for protection. The bandit also gets 10 lifegems and 25 wood arrows.
Why pick them? The bandit is created primarily around the bow, but the ax is a powerful melee weapon you will be foolish to ignore. Fourteen dexterity is, like with the swordsman, gearing you towards a dexterity-focused build, and provides a good platform to look into creating a swift fighter that can go for powerful backstabs and lethal preemptive strikes with the bow.
Starting stats and equipment: Level 14 with 10 vigor, 3 endurance, 8 vitality, 10 attunement, 11 strength, 5 dexterity, 4 adaptability, 4 intelligence, and 12 faith. There’s a solid mace for thumping evil, and a sacred chime for casting miracles, along with archdrake robes and 10 lifegems.
Why pick them? Now we are entering magical territory. The clergyman directs the use of miracles, and begins the game with healing. You will need to find a miracle seller to diversify your arsenal, but the combination of a powerful mace and excellent healing will help you through the opening stages of the game.
Starting stats and equipment: Level 11 with 5 vigor, 6 endurance, 5 vitality, 10 attunement, 3 strength, 7 dexterity, 8 adaptability, 14 intelligence, and 4 faith.
Why pick them? The sorcerer, unsurprisingly, casts sorceries. He starts with a dagger and an employee, you will want to have the staff in one hand and knife in the other. The Soul arrow is a great spell, and you will receive 30 charges of it whenever you rest at a bonfire – more than enough to blow through the throngs of enemies.
Starting stats and equipment: Level 10 with 7 vigor, 6 endurance, 9 vitality, 7 attunement, 6 strength, 6 dexterity, 12 adaptability, 5 intelligence, and 5 faith. The explorer also gets a bevy of items: 20 life gems, 8 witching urns, 4 aromatic oozes, 5 prism stones, 2 rusted coins, 1 repair powder, and a pharos’ lock stone. Finally, there’s the spell quartz ring, 20 wood bolts, and a trusty dagger.
Why pick them? Certainly the most esoteric starter class of the lot, the explorer comes with tons of items consumed – which can be extremely helpful, or you can burn them to see what they do and end with are not. The stat of the class is not particularly high, apart from the ability to adapt quartz and spell rings to allow extra defense against magic.
Starting stats and equipment: Level 1, with 6 points in all stats.
Why pick them?
Playing as a deprived character will give you ultimate control over your character – and also a small advantage in points once you catch up with the start level of all other classes. You will make the beginning of the game extremely difficult, but a deprived character finally is the strongest in the long run. Give it a try if you are brave enough.
Overall, also keep in mind that the leveling and class system in Dark Souls II is a starting block rather than a predefined path – you can turn your warrior into a capable witch, or Going from a knight who loves two-handed weapons such as a large shield. Upgrading your character is up to you, and do not be afraid to put a point on anything you like if you are enjoying (and seeing) a different style of play.